International Master in Multimedia Creation for Performing Arts and Live Shows

General Overview

Edition: 2023 / 2024
Starting date: October 2023
Ending date: 30th June 2024
Monday to Thursday afternoons
Spanish / English – depending on the number of students, some modules may be taught in English
Tuition fees: 15.000 €. 
Scholarships up to €5,000


From Robert Wilson to La Fura dels Baus, lighting and the different elements of multimedia have become essential parts of plays, installations, and festivals. Video in its multiple formats, sound space in live interaction, the incorporation of new technologies, and interaction with the audience have transformed the world of entertainment.

Throughout the course, the students will receive the necessary knowledge related to multimedia creation for the production of shows and installations; they will learn to conceive, construct and interact with the main elements of the contemporary scene.

The students will receive a solid knowledge of the most professional software: Madmapper for video mapping and video-scene, Ableton software for sound editing and live composition, Touchdesigner language for lighting and interaction, among others.

This series of core subjects will converge, in this edition, in the preparation and realisation of a live installation proposal that embraces light, technology, interaction, image and performance. Cristina Casanova, Director of the Master, Manuel Conde, deputy director of the Master and head of Radiante, Pablo Álvarez, director of Vitamin, and Siddharth Gautam, creator and multimedia artist, together with the rest of the faculty, will direct and accompany the students throughout this creation.

In the first edition of the master’s degree, the annual project has been the production of the play “AMOR”, co-directed by Pep Gatell and Cristina Casanova, which was premiered on 11 December 2022 at the Teatre EL TEM in Valencia, one of the most prestigious in the Valencian Community.

The master’s degree is aimed at:

Students/professionals interested in multimedia creation, video mapping, software, and technologies applied to the arts in their different aspects: installations, performing arts, and music.

It is required that participants have knowledge of the use of video, photography, and/or sound editing software.


October to March

Module: Context. Multimedia and performing arts

A special module in which the management and teaching staff of the master’s degree will share with the students the most experimental works and formats in which they have worked over time, both in their commercial and artistic projects, in order to learn about the possibilities offered by the combination of audiovisual and technological media in the scenic and installation spheres.

Module: Artistic mentoring

This is a cross-cutting module in which, through personalised tutorials, the director of the master’s degree will accompany the students in their projects and developments.

Module: Visual culture

This module aims to provide students with the knowledge, sensitivity and criteria necessary to propose an artistic project.

Module: Videoscene / Videomapping
Main software studied: Madmapper

In this module we will explore and work on videoscene and video mapping, the art of using video and lighting projections on any surface turning common objects into dynamic three-dimensional scenarios, and immersive effect on the audience. This study of the possibilities and conditioning factors of projection technology will be carried out in its two complementary aspects of video scene and video mapping. We will combine the study of the context, with reference cases of audiovisuals in the performing arts, with the practice of projection techniques.

Module: Sound and live composition. Ableton Live
Main software studied: Ableton Live

In this module, the students will learn to record, compose and mix tracks, and at the same time, they will approach sound design and music from the perspective of experimental sound art. Within the module, students will study Ableton Live, the most versatile program in the music software market. Its fast learning curve and intuitive interface have made it a powerful tool for creative composition. We will develop sessions designed for installations and events and how each tool within Ableton Live can help the student to develop a live performance.

Module: Light Art.
Main software: Madmapper, lighting controls

General introduction to lighting, reviewing the theoretical and technical concepts required to work on the creative lighting of a project. The student will be given tools to create and control lighting from a visual language, through experimentation with the luminaire and the use of Madmapper software. Students will review the references of scenic and interactive proposals in which lighting is one of the main elements and will experiment with non-conventional lighting: video projectors, lasers, LED addressable, special effects, as well as the properties of surfaces, with the aim of making lighting creation one of the protagonists of the scene.

Module: Interactivity. Interaction on stage, immersive experiences. Interaction with the audience.
Main software: Touchdesigner and Processing languages, and Kalliope app.

Interactive installations, immersive experiences, and Touchdesigner language:

the symbiosis between performing arts and technology applied to interactivity is becoming more and more important. In this module, students will learn to design and create interactive elements merging design, art, technology, and craftsmanship. They will be introduced to the use of sensors for interactive installations, the world of “real-time”, and the programming languages  Processing and Touchdesigner, to produce and manipulate immersive experiences.

Interaction with the audience and Kalliope App:

the students will work for two weeks led by Pep Gatell, founder and director of Fundación Épica La Fura dels Baus, Nadala Fernández, head of Production, and Pedro Lorente, CTO of the Foundation, around the interaction with the audience through the use of the Kalliópê app, designed and used by La Fura dels Baus in their shows for the communication of audiovisual content to large audiences, programming interactions with the public through the sending of multimedia messages on their mobile devices in a segmented way. The contents of the modules may undergo variations during the course of the master’s degree, in order to adapt to the pedagogical needs that may arise.



Period: April

A few weeks of inspiration in which the students focus on the conception of the pieces/installations that they will premiere/exhibit at the end of the master’s degree, depending on the requirements of the Call for Proposals that will be launched at the beginning of April, and which varies each year. In order to write their proposals, students will have personalised advice from the teaching staff. They will also receive some talks from important personalities from different fields of culture and art.


Period: April to 30th June

In this third part of the master’s degree, students will work on the development of their project, the creative piece/s that they will present at the end of the master. The students will work under the guidance and support of the direction and the teaching staff, continuing with the previous modules, now in a tutoring format.

This phase will end with the exhibition of the project in June.

Photographs of the production of the play AMOR, under the co-direction of Pep Gatell – action hall and Cristina Casanova – interior scenes | Assistant director: Manuel Conde.

The play premiered at the TEM – TEATRE EL MUSICAL in Valencia, on 11 September 2022, as a project of the 1st edition of the master’s degree.


Cristina Casanova.
Director of the Master.
Co-director of the play performed in the 2022 edition.
Multimedia creator and sound artist. 
Director of LABA Valencia. School of Art, Design & New Media


Manuel Conde.
Assistant director of the Master.
Assistant director of the play performed in the 2022 edition.
Responsible for the Video Scene/Video mapping module and the Light Art module. Lighting designer and video scene creator. Co-director of Radiante, a creative studio for audiovisual lighting and video installations.


Siddharth Gautam
Professor of the Visual culture module.
Visual artist and multidisciplinary designer, specialising in motion graphics. Co-director of the production company La Rabiosa.


Pablo Álvarez.
Responsible for the Interactivity / Touchdesigner module.
Senior interactive designer. Co-founder and Technical Director at Vitamin-arte / Interactive Events.

Luis Triviño
Responsible for the Sound and live composition. Ableton Live module.

Multi-instrumentalist musician, composer, producer and videographer. Director of music production at Enno Club, with more than 25 world albums, also promotes his eighth album by the name of Voltika.

Edu Comelles
Artist, musician and cultural manager. His work combines sound art, music production and sound design in different cultural fields. His sound installations have been enjoyed at the Reina Sofia in Madrid, LABoral in Gijón, Museo de Arte Abstracto in Cuenca, Tabakalera (Donostia) or the CCCC in Valencia, among others. He has performed at Sónar, Mutek, Lisboa Soa, Eufónic, Música En Segura…


Pep Gatell
Co-responsible for the Interaction with the public module using KALLIOPE App.
Co-director of the play performed in the 2022 edition.
Founder and Artistic Director of Epica Foundation La Fura dels Baus.


Nadala Fernández.
Co-responsible for the Interaction with the public module using KALLIOPE App.
Production Manager at Epica Foundation La Fura dels Baus.


Pedro Lorente.
Teacher of the module Interaction with the public module using KALLIOPE App. Chief Technology Officer at Epica Foundation La Fura dels Baus.



LABA Valencia. School of Art, Design & New Media – Calle Quart 21-23 – 46001 Valencia, Spain – CIF B40506768 – VAT ESB40506768
Student service phone: +34 626 68 81 51

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