International Master in Multimedia Creation for Live Shows

General Overview

Next edition 2025 / 26
Start date: October 2025
End date: June 2026 
Monday to Thursday afternoons
English / Spanish 
Tuition fees: 15,000 €. 
Collaboration scholarships: up to 2,500 €. 


The International Master’s Degree in Multimedia Creation for Live Shows offers students an immersion in current technologies and trends in contemporary performance. Students will receive the necessary knowledge related to multimedia creation for shows and installations, and will learn to conceive, build and interact with its main elements: video scene and video mapping, interactivity, sound art, light art…

The International Master’s Degree in Multimedia Creation for Live Shows is made up of 7 modules + the module for the development of the TFM Final Master’s Project. Throughout these modules, we will delve into the technical, aesthetic and conceptual aspects of multimedia creation in the field of performance and installations. You will receive training in the most important professional software: Madmapper for videomapping and videoscene, Touchdesigner language for interaction and ligh art, Ableton software for sound editing and live composition,  among others.

These core modules will converge in the FINAL PROJECT, the preparation and realisation of a live installation proposal, which embraces one or more elements such as light, technology, interaction, image and/or performance, to be shown to the public during the MICME – INTERACTIVE ART FESTIVAL on June 2025, at LABA Valencia with installations and events around interactive art: light art, video mapping, interactivity and sound art, carried out by the students. The festival highlights the role of multimedia and technologies as the core of the artistic experience.

Cristina Casanova, director of the Master, Manuel Conde, assistant director of the Master, Pablo Álvarez, Siddharth Gautam, Ilgın İçözü, together with the rest of the guest lecturers, will accompany you throughout this creation.

The master’s degree is aimed at:

Students/professionals interested in multimedia creation, video mapping, software, and technologies applied to the arts in their different aspects: installations, performing arts, and music. It is required that participants have knowledge of the use of video, photography, and/or sound editing software.

 

MICME.
INTERACTIVE ART FESTIVAL

On the 14th and 15th of June, from 7:30 to 11 PM, we celebrated the 1st edition of MICME. Festival de Arte Interactivo, open to the public, occupying LABA Valencia with installations and events around interactive art: light art, video mapping, interactivity and sound art, carried out by the students of the International Master in Multimedia Creation for Live Shows.

The festival highlights the role of multimedia and technologies as the axis of the artistic experience, where poetics, innovation and experimentation converge.

In this edition, the festival proposes a tour, in which 10 installations were distributed where intimate experiences coexist with live audiovisual performances and interactive improvisations in real time.

Go to the Festival page

In the first edition of the master’s degree, the annual project was the production of the play “AMOR“, co-directed by Pep Gatell and Cristina Casanova, which we premiered on 11 December 2022 at the Teatre EL TEM in Valencia, one of the most prestigious in the Valencian Community.

STRUCTURE AND MODULES

PHASE 1.
Period: 
October to March

Module: Context. Multimedia and performing arts

A special module in which the management and teaching staff of the master’s degree will share with the students the most experimental works and formats in which they have worked over time, both in their commercial and artistic projects, in order to learn about the possibilities offered by the combination of audiovisual and technological media in the scenic and installation spheres.

Module: Videoscene / Videomapping
Main software studied: Madmapper

In this module we will explore and work on videoscene and video mapping, the art of using video and lighting projections on any surface turning common objects into dynamic three-dimensional scenarios, and immersive effect on the audience. This study of the possibilities and conditioning factors of projection technology will be carried out in its two complementary aspects of video scene and video mapping. We will combine the study of the context, with reference cases of audiovisuals in the performing arts, with the practice of projection techniques.

 

Module: Sound and live composition. Ableton Live
Main software studied: Ableton Live

In this module, the students will learn to record, compose and mix tracks, and at the same time, they will approach sound design and music from the perspective of experimental sound art. Within the module, students will study Ableton Live, the most versatile program in the music software market. Its fast learning curve and intuitive interface have made it a powerful tool for creative composition. We will develop sessions designed for installations and events and how each tool within Ableton Live can help the student to develop a live performance.

Module: Light Art.
Main software: Madmapper, lighting controls

General introduction to lighting, reviewing the theoretical and technical concepts required to work on the creative lighting of a project. The student will be given tools to create and control lighting from a visual language, through experimentation with the luminaire and the use of Madmapper software. Students will review the references of scenic and interactive proposals in which lighting is one of the main elements and will experiment with non-conventional lighting: video projectors, lasers, LED addressable, special effects, as well as the properties of surfaces, with the aim of making lighting creation one of the protagonists of the scene.

Module: Interactive installations, immersive experiences, and Touchdesigner language:

Main software: Touchdesigner and Processing languages, and Kalliope app.

the symbiosis between performing arts and technology applied to interactivity is becoming more and more important. In this module, students will learn to design and create interactive elements merging design, art, technology, and craftsmanship. They will be introduced to the use of sensors for interactive installations, the world of “real-time”, and the programming languages  Processing and Touchdesigner, to produce and manipulate immersive experiences.

FINAL PROJECT

PHASE 2.
Period: April

A few weeks of inspiration in which the students focus on the conception of the installation proposals that will be exhibited at the end of the master’s degree, within the MICME. FESTIVAL DE ARTE INTERACTIVO, and depending on the requirements of the Call for Proposals that will be launched at the beginning of March. To write their proposals, students will have the personalised advice of the teaching staff.

PHASE 3.
Period: April to June

In the third part of the master’s degree, students will focus on the development of the Final Project, the installation proposals selected in the Call for Proposals. The students will work under the guidance and support of the direction and the teaching staff, continuing with the previous modules now in a tutoring format, developing each one a live installation project.

This phase will end with the exhibition of the project in June within the MICME. FESTIVAL OF INTERACTIVE ART, organised by LABA VALENCIA. The students also participate in the experience of organising and developing the festival itself.

Photographs of the production of the play AMOR, under the co-direction of Pep Gatell – action hall and Cristina Casanova – interior scenes | Assistant director and technological coordinator: Manuel Conde.

The play premiered at the TEM – TEATRE EL MUSICAL in Valencia, on 11 September 2022, as a project of the 1st edition of the MA.

Go to the PLAY page:  AMOR  ●  Play of the International Master in Multimedia Creation for Performing Arts and Live Shows – 2022 edition

Faculty

FACULTY

Cristina Casanova Seuma.
Director of the master’s degree.
Head of the “Artistic Orientation” module.

Co-director of LABA Valencia. Responsible for the academic lines and programmes, design and communication, events and exhibitions.
Photographer, digital and sound artist, director of scenic works, soundtracks and creator of online creative tools for the artistic, cultural and educational field, with international exhibitions and awards in Barcelona, Madrid, Sydney, Maracaibo, London, Paris, Lisbon, Lima, York, Calgary, Beijing, Johannesburg, Brussels, Chicago, Mexico, etc.

https://labavalencia.net
https://www.linkedin.com/in/cristinacasanovaseuma
https://archive.org/details/hazard_records
http://improvisa.net
https://cristinacasanova.blogspot.com/

Manuel Conde.
Assistant director of the master’s degree.
Responsible for the ‘Videoscene and Videomapping’ module and the ‘Light Art’ module.
Technological coordinator of the MICME Festival.

Founder and director of Radiante. Located at the epicentre of the intersection between technology and art, Radiante Light Art Studio, under the direction of Manuel Conde, is dedicated to exploring the multiple and interconnected dimensions of the phenomenon of light. Situated at the epicentre of the intersection between technology and art, Radiante Light Art Studio, under the direction of Manuel Conde, is dedicated to exploring the multiple and interconnected dimensions of the phenomenon of light.

https://www.radiantelab.com/
https://www.linkedin.com/in/manuel-conde/
https://www.instagram.com/radiantelab/

Pablo Alpe.
Responsible for the module ‘Interactivity. Immersive experiences. Touchdesigner’.

Industrial engineer by training turned digital and generative artist. Co-founder and Technical Director Vitamin Studio: creators of immersive and interactive experiences who are constantly looking for new forms of artistic expression. His main tool is TouchDesigner, which he uses to create art in real time, as it allows for technical precision and total creativity.

https://vitamin-arte.com/
https://www.instagram.com/vitamin_studio/
https://www.instagram.com/pablo_alp

Siddharth Gautam
Teacher of the ‘Visual Culture’ module
Academic Coordinator at LABA Valencia
Coordinator of the final year of the Graphic Design and Digital Media degree at LABA.

Visual artist and multidisciplinary designer, specialising in the moving image. In recent years he has collaborated with artist Fito Conesa and others on various projects, at ArcoMadrid, at the Serpentine Gallery, London and Astrup Fearnley Museum of Modern Art in Oslo, at Kanoria Art Center, Ahmedabad…. As a solo artist, she has exhibited as part of group performances at the Fondation Cartier and La Generale in Paris in 2007.

https://www.siddharthgsingh.com/
https://www.linkedin.com/in/siddharth-gautam-singh-a3683b47/
https://www.instagram.com/simplysid296/

Ilgın İçözü
Responsible for the module ‘Live sound and composition. Sowtware Ableton Live’.

Composer, creative coder and mixed media designer. He graduated in Music Composition from Istanbul Bilgi University and completed his master’s degree in Advanced Music Studies (MIAM) at Istanbul Technical University. He is interested in telling stories with abstract concepts in both music and creative coding, drawing inspiration from historical events and various mythologies from around the world.

https://www.instagram.com/ilginicozu
https://soundcloud.com/ilg-n-z
https://distcollective.xyz/

GUEST LECTURERS

Nadala Fernández.
Production Director of the Fundación Épica La Fura dels Baus.
https://epicalab.com/
https://lafura.com

In addition, several masterclasses are held throughout the year with artists, creators, directors of companies and festivals from all over Europe, invited guests from different fields related to the subjects of the master’s degree.

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LABA Valencia. School of Art, Design & New Media – Calle Quart 21-23 – 46001 Valencia, Spain – CIF B40506768 – VAT ESB40506768
Student service phone: +34 626 68 81 51

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