Lecturers
Vitamin Studio.
Pablo Álvarez Pelegero
Jorge Mujica Torres
Sessions
Total number of hours: 33
Number sessions: 11
Number of hours per sessions: 3
Total number of days: 11
Program
Session I: Introduction to New Media Art.
Introduction of the faculty to students.
Course layout.
Introduction to New Media Art.
References
Work experience *to be disclosed.
Session II: Artistic psychology I: Emotions
1.Psychology of perception.
2.Psychology and theory of colour.
3.Emotions and Experiences.
Work experience of emotions. Javier Mujica.
Session III: Artistic Psychology II: Concept
1. Searching for artistic concept and its importance.
2. Concept association – interactive structure
Session IV: Interactive installations.
First part.
1. Relating artistic psychology to interactive installations.
2. Introduction to brand experience.
Second part.
Session in group division for the final project. Javier y Pablo
Session V: Brand experience I: Theory.
1. User experience (interactive installations).
2. Interface
3. Product/service relationship – Interactivity.
4. Possibilities and references.
5. Pre and Post Event
Session VI: Brand experience II: Working on final project.
1. Class work to define the concept and a detailed plan for the completion of the project.
2. Presentation and corrections.
Session VII: Tools I: Theory
1. Introduction to software for the design and presentation of installations.
2. Introduction to specific software for interactive installations and to the world of “real time”
a. Touchdesigner
b. Spark Ar
c. Processing and p5.js
3. Introduction to hardware for interactive installations.
a. Arduino
b. Sensors
c. Led lighting
Session VIII: Tools II: Hands on practice
Hands on practical session for the design of an interactive scaled model in which there will be an introduction to tools such as:
Sensors and electronics
Video Mapping
Lighting
Software
Session IX: Immersive visual experiences.
First part.
1. Large scale immersive experiences.
2. Creation of 3D content for immersive experiences.
3. Introduction to different elements for enhancing experiences.
4. The importance of sound.
Second part.
Classwork on the final project.
Session X: Interactive immersive experiences.
1. Large scale interactive experiences.
2. Creation of content for interactive experiences.
3. Viability and limitations.
Second Part.
Classwork on the final project.
Sesión XI: Final Project Presentation
Session on the presentation of the final project.